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> Tracks per rFactor

Johnny
post Mar 30 2008, 02:57 PM
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Giovanni Campisi


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"Quando la sorte ti è contraria e mancato t'è il successo, smetti di far castelli in aria e va a piangere sul...!"
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Malefix
post Mar 30 2008, 04:22 PM
Post #32


Pilota selvatico
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Manuel
ho provato a girarci (vers. 2.0) con la renault, è una cosa pazzesca :sbav: :sbav: :sbav: :sbav:, ma fare un paio di giri senza disintegrare la monoposto è davvero arduo :shocked:. cio' non toglie che la farei lo stesso :asd:, anzi propongo di usare sta pista come finale per TUTTI i champ :gdg:
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Johnny
post Mar 31 2008, 04:22 PM
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Giovanni Campisi
La renault, quella renault, è pazzesca ovunque la guidi B)

Eurocircuito de Lousada 1.00
By: DanF
Origin: Composite | Real World
Category: Dirt Tracks
Initial release: 30-Mar-08
Current release: 1.000, on 30-Mar-08

Presenting the Eurocircuito de Lousada, host of the Portugese round of the European Rallycross Championship.

My first attempt at a track, so has a few limitations, such as paddock and start position are not particularly accurate and textures could be improved.

Generated using Bobs track builder and 3dSIMed.

Intended for use with Madcowies and Neil Bainbrigde's mods, hence limited grid positions.

Thanks to Madcowie for most of the trackside objects, taken form existing rallycross tracks

http://www.rfactorcentral.com/detail.cfm?I...%20de%20Lousada

Gellerasen 1.00
By: Slider916/Cammel
Origin: Conversion | Real World
Category: Permanent Circuits
Initial release: 30-Mar-08
Current release: 1.000, on 30-Mar-08

Gellerasen rF V1.0 Slider916/Cammel
===================

Tommy Rustad marked his great northern F1C tracks as "Beta, feel free to complete it".

A very big thanks to derDumeklemmer for allowing permission to convert his GTL version to rF.

Thanks to Pain-less for his awesome loading screens.

Original readme left in place out of respect for the original authors.

Features:
=========

- Full working Start-/PitIn-/PitOutlight

- Full working .AIW (36 cars)

- Rolling/Standing Starts

Have Fun,
Slider916/Cammel

http://www.rfactorcentral.com/detail.cfm?ID=Gellerasen


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Johnny
post Apr 3 2008, 02:30 PM
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Giovanni Campisi
Mo I Rana 1.10
By: S.Moss
Origin: Conversion | Real World
Category: Permanent Circuits
Initial release: 17-Jan-08
Current release: 1.100, on 03-Apr-08

MoiRana rFactor v1.1
================

The original F1-2002 track was build by Tommy Rustad, declared as Beta and opend for anyone to finish.
Gmilno fixed the open issues and released it for GTR.

This version based on the GTR version of by Gmilno.
His original GTR readme included as well as the GTL readme.

CREDITS:

- Tommy Rustad for his original F1-2002 version

- Gmilno for his GTR version.

- derDumeklemmer for his GTL updates

CREDITS in v1.1:

What's been updated:
=========

- Changed the track name from MoiRana to Artic Circle Raceway to resemble the track's real name.

- Added rolling starts to the aiw file and basic tweaks.

- Fixed spelling errors to the GDB file.

- Fixed missing RGB enteries to the GDB file.

- New loading screens.

- New skies.

- Graphic updates and tweaks.

- Added Max AIW 32 limit to GDB file.

- New starting lights.

Enjoy,
Slider916/Cammel/Pain-less

P.s i would prefer you to download from the rapidshare link as it helps with premium points, obviously you are free to get it from other links :)

http://www.rfactorcentral.com/detail.cfm?ID=Mo%20I%20Rana

(IMG:http://img440.imageshack.us/img440/8138/17jan08rcentral9205rfacaq9.jpg)


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Johnny
post Apr 5 2008, 02:14 PM
Post #35



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Giovanni Campisi
Pilotage Stadium Abbeville 1.00
By: julio76
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 05-Apr-08
Current release: 1.000, on 05-Apr-08

-Présentation-

Le circuit d’Abbeville est une piste à la fois technique et rapide.
Son tracé de 2,4kms est idéal pour les GT que nous mettons à la disposition de nos stagiaires.
Les Ferrari,Porsche,Subaru ou Mitsubishi de notre parc sont totalement adaptés aux virages et lignes droites de la piste.
Le tracé du Stadium Automobile d’Abbeville permet d’aborder beaucoup de type de virages; courbes rapides, « pif-paf », épingles, gros freinage, courbe qui se referme, courbe en devers.
Autant de type de virages qui permettent d’apprendre à piloter dans les meilleures conditions mais aussi s’amuser le temps de quelques tours avec une Porsche ou autre Ferrari en toute sécurité grâce aux nombreux et larges dégagements que le circuit comporte.

-Remerciements-

A "the Sky" pour les feux de departs et de pits et tout le temps que tu as pris pour m'expliquer certains trucs (même pleins).
A phil pour certains de ces objets comme l'avion .
A grincheux pour les objets aussi (la grue et tribunes)
A piaoo1 pour le cours de 3dsmax a 2h du mat' .

-Béta testeurs-

Totorman,Grincheux,Philcout,The Sky,Piaoo1,Realder,et pardon si j'en ai oublié...

-Info complementaires-

Le circuit est fait pour 18 pilotes en tout donc penser a regler vos options avant .

-Dossier Sounds-

Dans le dossier sounds qui est dans le dossier du circuit il ya des sons a mettre dans
.....\rFactor\GameData\Sounds\Ambient ;afin de profiter de toutes les "options" du circuit.
Penser a faire un back up si vous avez des sons perso.

**********************************************************

- Presentation-

The circuit of Abbeville is a lane at the same time technical and quick.
His line of 2,4kms is ideal for GT that we make available our trainees.Ferrari,Porsche,Subaru or Mitsubishi of our park is completely adapted to turns and straight lines of the lane.
The line of the Stadium Automobile d' Abbeville allows to approach a lot of type of turns; quick curves, "pif-wham ", pins, big stopping, curve which closes again, bows devers there.
So much type of turns which allow to learn to fly in the best conditions but also to have a good time the time of some towers with Porsche or other Ferrari in complete safety thanks to numerous and broad clearing which circuit includes


-Thank's to:-
" the Sky " for fires of d2parts and of pits and at all times which you took to explain me certain knack (even full).
To Phil for some of these objects as the plane.
In Grincheux for objects also (the common crane and stands)
In Piaoo1 for lesson of 3dsmax has 2 h of the MORNING.

- Béta testeurs -

Totorman, Grincheux, Philcout, The Sky, Piaoo1, Realder,and sorry if I forgot anyone.

-Info-

This track it's for 18 cars

-Sound Folder-

In the file sounds which is in the file of circuit it ya sounds has put in
.....\rFactor\GameData\Sounds\Ambient ;to use all "options" of circuit.
To think has make a back up if you have personal sounds.
http://www.rfactorcentral.com/detail.cfm?I...ium%20Abbeville
(IMG:http://img85.imageshack.us/img85/4962/04apr08rfactorcentral34or3.jpg)


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Johnny
post Apr 11 2008, 02:34 PM
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Giovanni Campisi
Thermalito 1.01
By: Woffin and Madcowie
Origin: Scratch | Fantasy
Category: Permanent Circuits
Initial release: 10-Apr-08
Current release: 1.010, on 10-Apr-08

CIRCUIT THERMALITO V1.01 by Woffin

Description
----------------
Circuit Thermalito is a fictional race track developed from a real life location in Thermalito, California. Based around a hydroelectric dam, the 5.229km course races around the water's edge and through two tunnels inside the dam itself with a challenging selection of corners, plenty of overtaking opportunities and a wide variety of elevation changes. The paddock and grid can support upto a maximum of 36 cars with immediate access to the podium and VIP conference centre outside of T1. Facilities also include a complete lighting system for night/endurance racing and main/backup tv cameras.

Youtube Preview
----------------
http://www.youtube.com/watch?v=z9pxP8_o17M

Installation
----------------
Simply, copy the "Thermalito" folder and all its contents to your "Gamedata\Locations" directory. In-game, it will show up as Thermalito on the track selection menu.

Thanks to
----------------
- Piddy for creating and continually developing Bobs Track Builder. Without this tool I wouldnt have even considered starting this project!
- Madcowie for joining the project late on and helping to model the trackside structures and also teaching me all the tricks of the trade in track building
- JFerrell for explaining realistic circuit infrastructure and road markings
- Ennisfargis for the tarmac textures and template
- Guitarmaen for his AIW and CAM editor and also helping solve a few camera bugs
- Gilles Benoit/The Pits for the cameramen
- Guimengo, Duff, JFerrell, Loque, Flat_Tyre, LoveTruncheon, Chet and Paul_Snoop for their rigorous beta testing and ideas
- ISI for developing rFactor in the first place and providing a good starting point for textures and trackside objects
- The RaceSimCentral, rFactorCentral and GrandPrixGames communities for their knowledge and support

Known Bugs
----------------
- AI during safety car conditions isn't perfect
- Lighting issues on some trackside terrain
- No transition textures between grass/gravel/road
- Slight FPS hit on Start/Finish straight

http://www.rfactorcentral.com/detail.cfm?ID=Thermalito

(IMG:http://img255.imageshack.us/img255/6359/25nov07rcentral3553therrl9.jpg)
(IMG:http://img170.imageshack.us/img170/6550/16jan08rcentral3700rfcwsr2.jpg)
(IMG:http://img207.imageshack.us/img207/3476/10apr08rfactorcentral80pn5.jpg)

P.s. Merita uno S.E....
Firmato F.A.R.C. (Front Anti Ripetitive Circuits)


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Johnny
post Apr 11 2008, 02:37 PM
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Giovanni Campisi
Le Mas du clos

Author piaoo thesky philcout Size 51.83 MB
Added 10 April '08 Version 1.0
Description
The Mas du clos is a great private track in a very beautiful place
This track was created with BOB's track builder from informations of geoportail , for the layout and the differences in altitude .
the cambers , the buildings and others were creatd from videos and photos searched on the web .Indeed , we weren't going on the real track , and
differences are possible with the reality .
but we have tried to stay nearest to the informations getted.

http://www.nogripracing.com/details.php?filenr=9744
http://www.rfactorcentral.com/detail.cfm?I...u%20Clos%202006

(IMG:http://img170.imageshack.us/img170/9761/screen26588ts6.jpg)

P.s. Anche questa merita.......
Firmato F.A.R.C. (Front Anti Ripetitive Circuits) :asd:


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Malefix
post Apr 11 2008, 02:57 PM
Post #38


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Manuel
bella, ne avevo letto da qualche parte. Voglio anche io una pista cosi' in giardino :asd:
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Johnny
post Apr 15 2008, 01:30 PM
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Giovanni Campisi
Road One International 1.00
By: ZWISS
Origin: Conversion | Fantasy
Category: Permanent Circuits
Initial release: 14-Apr-08
Current release: 1.000, on 14-Apr-08

A fantasy track made by Alexandre Ulleri for N2003.
Converted to GTR2 by DeHAwk.
Updated by Khan1670.
Converted and updated for rFactor by ZWISS.

Have fun!

http://www.rfactorcentral.com/detail.cfm?I...20International

(IMG:http://img241.imageshack.us/img241/6695/15apr08rfactorcentral98hz7.jpg)
(IMG:http://img74.imageshack.us/img74/5021/14apr08rfactorcentral96ft3.jpg)


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Ayeye
post Apr 29 2008, 02:29 PM
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Gianfranco Agazzi


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Carruba74
post Apr 29 2008, 02:38 PM
Post #41


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Luca Vallongo
Evvai!!!!!!!! grande ayeye... ;)

download in corso :lool:

ciauzz e sempre :gdg:


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"meglio divertirsi come bambini che fare finta di essere grandi e non divertirsi più", Carruba74
Nuovo sitoLe mie statistiche LFS
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voodoochile
post Apr 29 2008, 03:40 PM
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Impariamoli sti congiuntivi!
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Umberto Beia
MAU MAMBRETTI! :ROFL2: :ROFL2:

:ginocchio:
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Johnny
post Apr 29 2008, 05:08 PM
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Giovanni Campisi
:thumbup:


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MMx
post Apr 29 2008, 09:43 PM
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Claudio Cerrai
io sto ancora cercando di individuare i gattini


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il [inserire il gioco o mod in oggetto] fa cagare
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PipNelly
post Apr 29 2008, 11:53 PM
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Pier Paolo Spinelli
:popcorn: :sbav: :popcorn: :sbav: :popcorn:
:thumbup: :thumbup: :thumbup: :thumbup: :thumbup:
:ginocchio: :ginocchio: :ginocchio:
:ciao:


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