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> rFactor2 - Aggiornamenti sviluppi

Andrea Brunini
post Dec 9 2015, 11:04 PM
Post #1336



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Andrea Brunini

rFactor 2 Build 1036 Now Available!

Update 36 of rFactor 2 is Build 1036. This includes a number of fixes and tweaks as we continue to further refine the product.

Installers:

Lite - 322MB
Demo - 882MB
SDK/Mod Dev - 355MB

Steam users will obviously update/install through Steam. You should not use these installers.

Build Notes:

FEATURES:
-------------
- Made the pit menu wing adjustments use the same display value as the garage.

FIXES:
-------------
- Fixed idiot light when vehicle rev limit is smaller while in neutral.
- Attempted fix for laps sometimes being lost on a race rejoin.
- Fixed a crash when starting ded server if borderless mode was previously selected
- Fixed a problem where the wrong port was used to tell Steam friends about the server you are on.
- Removed the condition that only non-demos can change the opponent list.
- Fix for "join as spectator" problem.
- PLR value "MULTI Safety Car Collidable" (used for multiplayer) now works; previously only "GPRIX Safety Car Collidable" (used for single player) was fixed.
- Fixed occasional 'missing gears' problem.

MODDING / PUBLIC DEV:
---------------------
- Increased size of some mas2 dialogs
- Added a confirmation before deleting all waypoints in mod mode.
- Added delete next/prev to selected waypoint menu.
- Changed "delete branch" to only require single waypoint selected.
- Slightly raised the line showing where the AI is aim to make it more likely to be above the track surface.



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freghet
post Jan 7 2016, 07:56 PM
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Federico
Oggi si sono sbizzarriti, ben 6 nuovi contenuti fra update e novità, ce n'è soprattutto per gli ovalizzati... Giancaaa :)

qui


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LuigiBonati
post Jan 7 2016, 08:47 PM
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Luigi Bonati
Ella Peppa! :D
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Janka
post Jan 7 2016, 08:49 PM
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Giancarlo Moretto
QUOTE(freghet @ Jan 7 2016, 07:56 PM)
Oggi si sono sbizzarriti, ben 6 nuovi contenuti fra update e novità, ce n'è soprattutto per gli ovalizzati... Giancaaa :)

qui
*




GODO! :sbav:

Partono i download, grazie Fede ;)
P.S. naturalmente scarico in locale e provo in locale, per ora non aggiorno il mod, lo proviamo e poi si decide che fare.

:ciao:


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Giancarlo "Janka" Moretto

Sei qui con la soluzione o fai parte del problema?
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Caterpillar
post Jan 8 2016, 09:43 AM
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Armando Ortenzi
L'aggiornamento è automatico e non procastinabile per chi è legato a steam, almeno se ti riferisci alla versione di rFactor, quindi va fatto comunque.
La gestione regole non è stata interessata dagli aggiornamenti, però almeno abbiamo 3 piste originali ISI.


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La potenza è nulla senza controllo.
... devi smetterla di usare le mie doti di guida per far passare i tuoi setup per buoni ...
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Janka
post Jan 8 2016, 09:53 AM
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Giancarlo Moretto
QUOTE(Caterpillar @ Jan 8 2016, 09:43 AM)
L'aggiornamento è automatico e non procastinabile per chi è legato a steam, almeno se ti riferisci alla versione di rFactor, quindi va fatto comunque.
La gestione regole non è stata interessata dagli aggiornamenti, però almeno abbiamo 3 piste originali ISI.
*



Si, ho installato ed aggiornato, sembra funzionare tutto. Le piste non sono ISI bensì da terze parti...cmq va bene lo stesso :)

:ciao:


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Giancarlo "Janka" Moretto

Sei qui con la soluzione o fai parte del problema?
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LuigiBonati
post Jan 8 2016, 11:08 AM
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Luigi Bonati
Dovrebbero aver aggiornato solo problematiche legate alla fisica del camber (che non è cosa da poco).
Le piste sono si di parti terze ma patrocinate dagli ISI, quindi non dovrebbero essere male; a questo punto mancherebbe solo il Tricky Triangle (Pocono) e potremmo dire di essere ad un gran bel punto! :D
A ben rivederci! :ciao:
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Anto870
post Jan 9 2016, 02:14 PM
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Antonio Castagna
QUOTE(LuigiBonati @ Jan 8 2016, 11:08 AM)
Dovrebbero aver aggiornato solo problematiche legate alla fisica del camber (che non è cosa da poco).
Le piste sono si di parti terze ma patrocinate dagli ISI, quindi non dovrebbero essere male; a questo punto mancherebbe solo il Tricky Triangle (Pocono) e potremmo dire di essere ad un gran bel punto! :D 
A ben rivederci! :ciao:
*


Basta chiedere : CLICCA QUI :asd: :asd: :lol: :lol:


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Alan (s)
post Apr 28 2016, 06:39 PM
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Alain Setola
Uscita la 1084


http://rfactor.net/web/2016/04/28/rfactor-...-now-available/



Hot on the heels of Build 1080 comes Build 1084, fixing some issues raised around the time of the previous release. These fixes include a workaround for the new 2016_TTRS_1 driver from Thrustmaster and a fix for the Logitech G920 pedals being named differently in their latest driver (the profile in rF2 should now work properly with the new driver). Also fixed are the “password invalid” warnings for missing components.

Downloads:

Demo Installer – 1.08GB
Lite Installer – 339MB
Mod/SDK Mode – 356MB

Known issue (see knownissues.txt):

– Lost wheel intermittent repair after driver change, possibly more likely with higher damage percent set. ‘Normal’ damage repairs function as intended.
– There are still some issues with various security suites that we are not in control of. Depending on what software you use, you will need to find a workaround based on how it reacts or what it blocks. We would be grateful to see these false reports passed onto the developers of those suites so that they can whitelist our software.

Build notes:

FEATURES:
————-
– Stopped overwriting your own Unsportsmanslike Driving multiplayer setting when you joined a server (should only affect the current setting). This would only matter if you used the same Player.JSON for both servers and clients.

FIXES:
————-
– Fixed sun occlusion bug in showroom.
– Adjusted particle params for rain spray.
– Removed error msg from Mas2.
– Fix for steam launcher getting “Password invalid” when attempting to download missing components from a password-less dedicated server.
– Workaround for lag in options when using Thrustmaster drivers 2016_TTRS_1.
– Rearranged throttle/brake/clutch pedal mappings for Logitech G920 because they will be rearranged with the next Logitech driver/firmware release (which are in Beta as of this writing). If any users continue to use the previous Logitech drivers, they will need to re-map the pedals after loading the Logitech G920 profile.
– Attempt to prevent Knockout Qualifying plugin from overwriting manual grid edits.


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Led566
post May 4 2016, 02:37 PM
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Marco Vagnoni
Per chi non lo avesse ancora fatto, sta per diventare praticamente obbligatoria la migrazione della licenza su Steam, poiché è stato annunciato che la build successiva alla 1084 sarà l'ultima anche in versione non-Steam.
Lo sviluppo continuerà solo sulla piattaforma Steam.


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Alan (s)
post May 4 2016, 02:49 PM
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Alain Setola
QUOTE(Led566 @ May 4 2016, 02:37 PM)
Per chi non lo avesse ancora fatto, sta per diventare praticamente obbligatoria la migrazione della licenza su Steam, poiché è stato annunciato che la build successiva alla 1084 sarà l'ultima anche in versione non-Steam.
Lo sviluppo continuerà  solo sulla piattaforma Steam.
*



Dove l'hai letta scusa ?


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Led566
post May 4 2016, 03:50 PM
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Marco Vagnoni
QUOTE(Alan (s) @ May 4 2016, 02:49 PM)
Dove l'hai letta scusa ?
*


Forum ISI


Mi gira anche un po' perché vuol dire scaricare 12GB di roba per rifare l'installazione, mi consola il fatto che ora ho la fibra (52Down 20Up :asd: )


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Marco Moriconi
post May 4 2016, 05:39 PM
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Marco Moriconi
Sapete se è ancora possibile trasformare la licenza da annuale a vita?


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pavmail
post May 4 2016, 06:16 PM
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In addestramento
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Denis Marangon
QUOTE(Led566 @ May 4 2016, 04:50 PM)
Mi gira anche un po' perché vuol dire scaricare 12GB di roba per rifare l'installazione
*


Perchè così tanto? :blink: Non si può installare una versione pulita senza auto e piste che non mi interessano?


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Salvuss
post May 4 2016, 06:18 PM
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Quello bello
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Salvo Sardina
Noooooooooooooooooooooooooooooo! Ma perché????


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